![]() ![]() MK64's race courses pack most of what you'd expect from a typical Mario Kart track-hidden shortcuts, plenty of power-ups, turbo arrows and the occasional critter hazards (such as the first game's moles and SM64's penguins). Of course, much is new and improved now, too. For starters, the courses are longer, and many extend through buildings and tunnels. They're not the flat, often stark raceways of the original's Mode 7 courses, either. MK64's tracks undulate with hills, banks and ramps, and track portions often wind around and above other portions. The only things missing are gold coins, which could be collected in the first game to build speed. No Mario Kart track would be complete without power-ups. and MK64 features most of the items of the 16-Bit game, as well as a few ingenious new ones. You get the Bananas, unguided Green Shells, homing Red Shells. Mushroom turbos, item-stealing Ghosts and Lightning Bolt shrink rays, all of which are hidden in the rainbow-colored power-up blocks that you'll find grouped in patches along each track. New power-ups include the Decoy Block and the blue Super Shell (see the sidebar to find out what they do). Which boosted your jumping abilities, is missing. ![]() #KARTRIDER FREE DOWNLOAD OFFLINE FOR PC DRIVERS#.
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